It's been almost three years since I have really been active on good old Dev. I decided to start over here, trash my old account (Drakonis) and start posting some of the work I do professionally. Please keep in mind that this work is Copyrighted and Liscenced (not just the image, but in many cases the design as well); I want to share this work to inspire others as they have inspired me. Thanks for respecting me and my clients, and I hope you out there recieve some measure of the awe and wonder that you all have provided me!
The Piece:
This is one of the first in a series of several hundred weapon models for the Arenas Project. I will be posting one or two from each style. (Each style has roughly 40 weapons)
Pencil: Style drafts. Illustrator: Vector draft outline, shown to far left. Maya 9: Poly model, and texturing.
Alot of people outsorce rendering to programs that are heavy on the presets (like lightwave or renderman) but Maya's built-in MentalRay rendering will do almost all the same things if you know how to layer and mix shaders. Sadly it's not very intuitive, and even though I have been teaching myself modeling in Maya for years it's taken a class or two to get shading up to par.
Ping me if you need help on a project and i'll see what i can do.
Thanks man, you were spot on too, its supposed to be for this biometal race!
Stoked to see what you come out with next, you've got some wicked designs and I been lookin for a few good weapons ppl to compete with. (should have another one up in two days or so here btw)
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^Ikue has been a devious member of our community for almost 7 years and in this time he has proven to be nothing short of dedicated and devoted. Whilst volunteering his time over the last 22 months as a Gallery Moderator within the Community Relations Team, Chris has brought the Vector gallery and many vector artists directly into the spotlight. ^Ikue's commitment to the community is evident in everything he touches and you can always find him reaching out to others with an encouraging word. Chris is a natural leader with a vibrant and empathic personality, and is a role model for deviants everywhere. It's ev... Read More
Comments
I havent really looked into maya yt, but you look like youre the person to ask about it.
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You know. I really love chinese food.....
Alot of people outsorce rendering to programs that are heavy on the presets (like lightwave or renderman) but Maya's built-in MentalRay rendering will do almost all the same things if you know how to layer and mix shaders. Sadly it's not very intuitive, and even though I have been teaching myself modeling in Maya for years it's taken a class or two to get shading up to par.
Ping me if you need help on a project and i'll see what i can do.
I love the way you've blended the blade and handle sections into a design that's not quite organic, but not completely artificial either.
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Together we stand against the darkness.
Stoked to see what you come out with next, you've got some wicked designs and I been lookin for a few good weapons ppl to compete with. (should have another one up in two days or so here btw)
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